I have several questions — I guess, technically, one per reading. Answer whichever ones inspire you the most.
Input and learner roles: Gonzalez-Lloret cites different principles (adapted from Doughty and Chapelle, pp. 90-91) governing how input was formulated for En Busca de Esmeraldas. How do these principles differ from the types of input associated with Lafford/Lafford/Sykes’ “design features” (DF) and from Hemard’s hypermedia activities? What affect do these differences have on learner roles?
The wheel and the driver: Salaberry differentiates between two lines of analysis (p. 20): “interaction around the machine” and “interaction around the computer.” How do the readings reflect these two different investigations into the potential of CALL?
Teacher design, teacher intervention, or none of the above: What do the different readings have to say about the teacher role in CALL task design and implementation?
Study abroad or CMC: Salaberry brings this up (p. 24), and the increasing absorption of kids today in CMC makes it even more relevant. Which provides a more authentic learner experience?
Muller v. Belz, et al (a retrospective): Muller seems to illustrate the “swamp fish” version of Belz, et al’s more evolved telecollaboration course design. How did this fish learn to walk on dry land? What changed?